

The DM client then allows someone to log into the server and wield control over things ranging from spawning and possessing NPCs to creating items, effects, etc. and then host the completed world on a server for players to long in and play a persistent character. Neverwinter Nights allows groups of people to create from scratch their own custom world with it’s own areas, NPCs, spells, monsters, etc. What made NWN stand out were three things the Aurora engine that Bioware used to build the game was launched with it, it came with a DM client for online use, and an active and devoted community that still to this day releases custom content.

NWN’s single player campaign was truthfully nothing special, it was lengthy and enjoyable enough but nothing about it truly broke any gaming paradigms. Back in 2002 Bioware launched a game that is in my opinion the greatest computer game of the 21st century, Neverwinter Nights (NWN).
